class NiceM7A3MAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceM7A3MPickup' AmmoPickupAmount=30 MaxAmmo=160 InitialAmount=40 PickupClass=class'NiceM7A3MAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M7A3 bullets" }