class NiceMP5MAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceMP5MPickup' AmmoPickupAmount=30 MaxAmmo=300 InitialAmount=75 PickupClass=class'NiceMP5MAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MP5M bullets" }