class NiceKSGAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceKSGPickup' AmmoPickupAmount=12 MaxAmmo=84 InitialAmount=15 PickupClass=class'NiceKSGAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) }