class NiceKSGShotgun extends NiceWeapon; defaultproperties { reloadPreEndFrame=0.126000 reloadEndFrame=0.650000 reloadChargeEndFrame=0.850000 reloadMagStartFrame=0.316000 reloadChargeStartFrame=0.820000 activeSlowdown=0.800000 activeSpeedup=1.300000 ForceZoomOutOnFireTime=0.010000 MagCapacity=12 ReloadRate=3.160000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_KSG" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG' bIsTier2Weapon=True MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR" SelectSoundRef="KF_KSGSnd.KSG_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=class'NiceKSGFire' FireModeClass(1)=class'NiceKSGAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=100 InventoryGroup=3 GroupOffset=12 PickupClass=class'NiceKSGPickup' PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=class'NiceKSGAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="HSG-1 Shotgun" TransientSoundVolume=1.250000 }