class NiceMoss12Z extends NiceWeapon; var() float ThrowGrenadeAnimRate; var() name ThrowGrenadeAnim; simulated function fillSubReloadStages(){ // Loading 8 shells during 175 frames tops, with first shell loaded at frame 16, with 17 frames between load moments generateReloadStages(8, 175, 16, 17); reloadStages[3] = 69.0 / 175.0; reloadStages[4] = 87.0 / 175.0; reloadStages[5] = 105.0 / 175.0; reloadStages[6] = 123.0 / 175.0; reloadStages[7] = 140.0 / 175.0; } defaultproperties { reloadType=RTYPE_SINGLE FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) MagCapacity=6 ReloadRate=0.444444 ReloadAnim="Reload" ReloadAnimRate=1.200000 bHoldToReload=True WeaponReloadAnim="Reload_Shotgun" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'NicePackT.Moss12.Trader_Moss12' MeshRef="NicePackA.Moss12Weapon" SkinRefs(0)="NicePackT.Moss12.Moss12_2048x2048" SelectSoundRef="NicePackSnd.SG_Select" HudImageRef="NicePackT.Moss12.Trader_Moss12_unselected" SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=class'NiceMoss12Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 Description="Lightened pump shotgun model. Shoots weaker rounds, but is easy to reload." DisplayFOV=65.000000 Priority=15 InventoryGroup=3 GroupOffset=1 PickupClass=class'NiceMoss12Pickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=class'NiceMoss12Attachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Moss 12" TransientSoundVolume=1.000000 }