class NiceNail extends NiceShotgunPellet; defaultproperties { bDisableComplexMovement=False movementAcceleration=(Z=-300.000000) bShouldBounce=True trailXClass=Class'KFMod.NailGunTracer' regularImpact=(bPlayROEffect=False,decalClass=Class'KFMod.NailGunDecal',EmitterClass=Class'ROEffects.ROBulletHitMetalEffect',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="ProjectileSounds.Bullets.Impact_Metal",noiseVolume=1.000000) StaticMeshRef="EffectsSM.Weapons.Vlad_9000_Nail" }