class NiceBenelliAmmo extends NiceAmmo; defaultproperties { WeaponPickupClass=class'NiceBenelliPickup' AmmoPickupAmount=6 MaxAmmo=60 InitialAmount=15 PickupClass=class'NiceBenelliAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) }