class NiceAvoidMarkerCarnage extends NiceAvoidMarker; var float healthLevel; function bool RelevantTo(Pawn P){ local NiceMonster niceZed; niceZed = NiceMonster(P); if (niceZed != none && niceZed.default.health <= healthLevel) { return true; } return false; } defaultproperties { lifespan = 2.5 }