class NiceDualJudgePistol extends NiceDualies; defaultproperties { SingleClass=class'NiceJudgePistol' leftEject=0.192000 rightEject=0.626000 leftInsert=0.396000 rightInsert=0.747000 MagCapacity=10 ReloadRate=5.933333 ReloadAnimRate=1.200000 WeaponReloadAnim="Reload_DualRevolver" Weight=8.000000 StandardDisplayFOV=60.000000 SleeveNum=6 TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader' bIsTier2Weapon=True MeshRef="NicePackA.Judge.dual_judges" SkinRefs(0)="NicePackT.Judge.kfjudge_cmb" SkinRefs(1)="NicePackT.Judge.trit_grn_shdr" SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SkinRefs(3)="NicePackT.Judge.jujload" SkinRefs(4)="NicePackT.Judge.trit_red_shdr" SkinRefs(5)="NicePackT.Judge.juj_shell_cmb" SelectSoundRef="NicePackSnd.Judge.judge_draw" HudImageRef="NicePackT.Judge.dualjuj_p_unsel" SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel" ZoomedDisplayFOV=50.000000 FireModeClass(0)=class'NiceDualJudgePistolFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=14 PickupClass=class'NiceDualJudgePistolPickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=class'NiceDualJudgePistolAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Raging Judges" DrawScale=1.000000 }