class NiceM14EBRAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceM14EBRPickup' AmmoPickupAmount=20 MaxAmmo=160 InitialAmount=40 PickupClass=class'NiceM14EBRAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M14EBR bullets" }