class NiceBenelliShotgun extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments generateReloadStages(6, 174, 22, 24); } defaultproperties { bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_SINGLE FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) MagCapacity=6 ReloadRate=0.750000 ReloadAnim="Reload" ReloadAnimRate=1.200000 bHoldToReload=True WeaponReloadAnim="Reload_Shotgun" Weight=5.000000 bTorchEnabled=True bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli' bIsTier2Weapon=True MeshRef="KF_Wep_Benelli.Benelli_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=class'NiceBenelliFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 bShowChargingBar=True Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. " DisplayFOV=65.000000 Priority=170 InventoryGroup=3 GroupOffset=9 PickupClass=class'NiceBenelliPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=class'NiceBenelliAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Benelli shotgun" TransientSoundVolume=1.000000 }