class NiceDBShotgunAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceBoomStickPickup' AmmoPickupAmount=6 MaxAmmo=64 InitialAmount=16 PickupClass=class'NiceDBShotgunAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) ItemName="Shotgun Ammo" }