class NiceKSGAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MovementAnims(0)="JogF_MP5" MovementAnims(1)="JogB_MP5" MovementAnims(2)="JogL_MP5" MovementAnims(3)="JogR_MP5" TurnLeftAnim="TurnL_MP5" TurnRightAnim="TurnR_MP5" CrouchAnims(0)="CHWalkF_MP5" CrouchAnims(1)="CHWalkB_MP5" CrouchAnims(2)="CHWalkL_MP5" CrouchAnims(3)="CHWalkR_MP5" WalkAnims(0)="WalkF_MP5" WalkAnims(1)="WalkB_MP5" WalkAnims(2)="WalkL_MP5" WalkAnims(3)="WalkR_MP5" CrouchTurnRightAnim="CH_TurnR_MP5" CrouchTurnLeftAnim="CH_TurnL_MP5" IdleCrouchAnim="CHIdle_MP5" IdleWeaponAnim="Idle_MP5" IdleRestAnim="Idle_MP5" IdleChatAnim="Idle_MP5" IdleHeavyAnim="Idle_MP5" IdleRifleAnim="Idle_MP5" FireAnims(0)="Fire_KSG" FireAnims(1)="Fire_KSG" FireAnims(2)="Fire_KSG" FireAnims(3)="Fire_KSG" FireAltAnims(0)="Fire_KSG" FireAltAnims(1)="Fire_KSG" FireAltAnims(2)="Fire_KSG" FireAltAnims(3)="Fire_KSG" FireCrouchAnims(0)="CHFire_KSG" FireCrouchAnims(1)="CHFire_KSG" FireCrouchAnims(2)="CHFire_KSG" FireCrouchAnims(3)="CHFire_KSG" FireCrouchAltAnims(0)="CHFire_KSG" FireCrouchAltAnims(1)="CHFire_KSG" FireCrouchAltAnims(2)="CHFire_KSG" FireCrouchAltAnims(3)="CHFire_KSG" HitAnims(0)="HitF_MP5" HitAnims(1)="HitB_MP5" HitAnims(2)="HitL_MP5" HitAnims(3)="HitR_MP5" PostFireBlendStandAnim="Blend_MP5" PostFireBlendCrouchAnim="CHBlend_MP5" MeshRef="KF_Weapons3rd4_Trip.KSG_3rd" }