class NiceSaiga12cFire extends NiceShotgunFire; function InitEffects() { Super.InitEffects(); if(FlashEmitter != none) Weapon.AttachToBone(FlashEmitter, 'tip'); } defaultproperties { ProjPerFire=4 KickMomentum=(X=-95.000000,Z=25.000000) ProjectileSpeed=3500.000000 FireAimedAnim="Fire" maxVerticalRecoilAngle=1300 maxHorizontalRecoilAngle=700 FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono" StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo" NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty" DamageType=class'NiceDamTypeSaiga12c' DamageMax=66 Momentum=60000.000000 bModeExclusive=False FireRate=0.600000 AmmoClass=class'NiceSaiga12cAmmo' BotRefireRate=0.250000 Spread=825.000000 }