class NiceSPShotgunAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceSPShotgunPickup' AmmoPickupAmount=10 MaxAmmo=80 InitialAmount=20 PickupClass=class'NiceSPShotgunAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) }