class NiceSPShotgunAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPShotgun' MovementAnims(0)="JogF_AA12" MovementAnims(1)="JogB_AA12" MovementAnims(2)="JogL_AA12" MovementAnims(3)="JogR_AA12" TurnLeftAnim="TurnL_AA12" TurnRightAnim="TurnR_AA12" CrouchAnims(0)="CHWalkF_AA12" CrouchAnims(1)="CHWalkB_AA12" CrouchAnims(2)="CHWalkL_AA12" CrouchAnims(3)="CHWalkR_AA12" WalkAnims(0)="WalkF_AA12" WalkAnims(1)="WalkB_AA12" WalkAnims(2)="WalkL_AA12" WalkAnims(3)="WalkR_AA12" CrouchTurnRightAnim="CH_TurnR_AA12" CrouchTurnLeftAnim="CH_TurnL_AA12" IdleCrouchAnim="CHIdle_AA12" IdleWeaponAnim="Idle_AA12" IdleRestAnim="Idle_AA12" IdleChatAnim="Idle_AA12" IdleHeavyAnim="Idle_AA12" IdleRifleAnim="Idle_AA12" FireAnims(0)="Fire_AA12" FireAnims(1)="Fire_AA12" FireAnims(2)="Fire_AA12" FireAnims(3)="Fire_AA12" FireAltAnims(0)="Fire_AA12" FireAltAnims(1)="Fire_AA12" FireAltAnims(2)="Fire_AA12" FireAltAnims(3)="Fire_AA12" FireCrouchAnims(0)="CHFire_AA12" FireCrouchAnims(1)="CHFire_AA12" FireCrouchAnims(2)="CHFire_AA12" FireCrouchAnims(3)="CHFire_AA12" FireCrouchAltAnims(0)="CHFire_AA12" FireCrouchAltAnims(1)="CHFire_AA12" FireCrouchAltAnims(2)="CHFire_AA12" FireCrouchAltAnims(3)="CHFire_AA12" HitAnims(0)="HitF_AA12" HitAnims(1)="HitB_AA12" HitAnims(2)="HitL_AA12" HitAnims(3)="HitR_AA12" PostFireBlendStandAnim="Blend_AA12" PostFireBlendCrouchAnim="CHBlend_AA12" MeshRef="KF_Weapons3rd2_IJC.spJackHammer_3rd" }