class NiceSPShotgunFire extends NiceShotgunFire; defaultproperties { KickMomentum=(X=-35.000000,Z=5.000000) ProjectileSpeed=3500.000000 maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 ShellEjectClass=Class'ROEffects.KFShellEjectShotty' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M" StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" DamageType=class'NiceDamTypeSPShotgun' DamageMax=30 Momentum=60000.000000 bWaitForRelease=False FireAnimRate=1.200000 FireRate=0.292000 AmmoClass=class'NiceSPShotgunAmmo' ShakeRotMag=(Z=250.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(Z=6.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.250000 Spread=1500.000000 }