class NiceHuntingRifleAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=class'NiceHuntingRiflePickup' AmmoPickupAmount=5 MaxAmmo=40 PickupClass=class'NiceHuntingRifleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Rifle bullets" }