class NiceHuntingRifleFire extends NiceFire; defaultproperties { ProjectileSpeed=35000.000000 zoomOutOnShot=True FireAimedAnim="Fire_Iron" RecoilRate=0.100000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=62 FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono" StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo" NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire" DamageType=class'NiceDamTypeHuntingRifle' DamageMin=300 DamageMax=300 Momentum=18000.000000 bWaitForRelease=True bModeExclusive=False bAttachSmokeEmitter=True TransientSoundVolume=1.800000 FireLoopAnim= FireEndAnim= FireAnimRate=2.714000 FireForce="ShockRifleFire" FireRate=0.700000 AmmoClass=class'NiceHuntingRifleAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=0.000000 }