class NiceMaulerAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper' mTracerClass=class'NiceMaulerTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M14" MovementAnims(1)="JogB_M14" MovementAnims(2)="JogL_M14" MovementAnims(3)="JogR_M14" TurnLeftAnim="TurnL_M14" TurnRightAnim="TurnR_M14" CrouchAnims(0)="CHWalkF_M14" CrouchAnims(1)="CHWalkB_M14" CrouchAnims(2)="CHWalkL_M14" CrouchAnims(3)="CHWalkR_M14" WalkAnims(0)="WalkF_M14" WalkAnims(1)="WalkB_M14" WalkAnims(2)="WalkL_M14" WalkAnims(3)="WalkR_M14" CrouchTurnRightAnim="CH_TurnR_M14" CrouchTurnLeftAnim="CH_TurnL_M14" IdleCrouchAnim="CHIdle_M14" IdleWeaponAnim="Idle_M14" IdleRestAnim="Idle_M14" IdleChatAnim="Fire_spSinper" IdleHeavyAnim="Idle_M14" IdleRifleAnim="Idle_M14" FireAnims(0)="Fire_spSinper" FireAnims(1)="Fire_spSinper" FireAnims(2)="Fire_spSinper" FireAnims(3)="Fire_spSinper" FireAltAnims(0)="Fire_spSinper" FireAltAnims(1)="Fire_spSinper" FireAltAnims(2)="Fire_spSinper" FireAltAnims(3)="Fire_spSinper" FireCrouchAnims(0)="CHFire_spSinper" FireCrouchAnims(1)="CHFire_spSinper" FireCrouchAnims(2)="CHFire_spSinper" FireCrouchAnims(3)="CHFire_spSinper" FireCrouchAltAnims(0)="CHFire_spSinper" FireCrouchAltAnims(1)="CHFire_spSinper" FireCrouchAltAnims(2)="CHFire_spSinper" FireCrouchAltAnims(3)="CHFire_spSinper" HitAnims(0)="HitF_M14" HitAnims(1)="HitB_M14" HitAnims(2)="HitL_M14" HitAnims(3)="HitR_M14" PostFireBlendStandAnim="Blend_M14" PostFireBlendCrouchAnim="CHBlend_M14" MeshRef="NicePackA.spSniper_3rd" SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 }