class NiceMaulerFire extends NiceFire; defaultproperties { ProjectileSpeed=37950.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.120000 maxVerticalRecoilAngle=125 maxHorizontalRecoilAngle=87 ShellEjectClass=Class'ROEffects.KFShellEjectEBR' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M" StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=class'NiceDamTypeMauler' DamageMin=115 DamageMax=115//121 Momentum=13000.000000 bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" FireAnimRate=1.600000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.587500 AmmoClass=class'NiceMaulerAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000 }