class NiceSVDSFire extends NiceFire; defaultproperties { FireAimedAnim="Fire" RecoilRate=0.200000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=15 ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectSVD' ShellEjectBoneName="Shell_eject" FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot" StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot" NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty" DamageType=class'NiceDamTypeSVDS' DamageMin=125 DamageMax=125 bWaitForRelease=True bModeExclusive=False TransientSoundVolume=3.800000 FireLoopAnim="Fire" FireForce="ShockRifleFire" FireRate=0.750000 AmmoClass=class'NiceSVDSAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.550000 FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash1rdSVD' aimerror=0.000000 }