class NiceVSSDTFire extends NiceFire; defaultproperties { ProjectileSpeed=46250.000000 FireAimedAnim="Iron_Idle" RecoilRate=0.100000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=25 ShellEjectClass=Class'ROEffects.KFShellEjectMac' ShellEjectBoneName="Shell_eject" FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire" DamageType=class'NiceDamTypeVSSDT' DamageMin=255 DamageMax=255 bWaitForRelease=True bModeExclusive=False TransientSoundVolume=2.800000 FireLoopAnim= FireForce="ShockRifleFire" FireRate=0.150000 AmmoClass=class'NiceVSSDTAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.650000 FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT' aimerror=1.000000 }