class NiceAK47Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceAK47Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=90 PickupClass=class'NiceAK47AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="AK47 bullets" }