class NiceL85A2Z extends NiceScopedWeapon; #exec OBJ LOAD FILE=..\Textures\ScopeShaders.utx #exec OBJ LOAD FILE=..\Textures\NicePackT.utx defaultproperties { lenseMaterialID=3 scopePortalFOVHigh=14.000000 scopePortalFOV=14.000000 ZoomMatRef="NicePackT.L85A2.Susat_Scope" ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb" CrosshairTexRef="NicePackT.L85A2.Susat_Scope" reloadPreEndFrame=0.270000 reloadEndFrame=0.469000 reloadChargeEndFrame=0.760000 reloadMagStartFrame=0.385000 reloadChargeStartFrame=0.570000 MagazineBone="clip" FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000) bHasScope=True ZoomedDisplayFOVHigh=65.000000 MagCapacity=30 ReloadRate=2.500000 ReloadAnim="Reload" ReloadAnimRate=1.280000 WeaponReloadAnim="Reload" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=70.000000 SleeveNum=0 TraderInfoTexture=Texture'NicePackT.L85A2.L85A2_Trader' bIsTier3Weapon=True MeshRef="NicePackA.L85A2_Weapon" SkinRefs(1)="NicePackT.L85A2.l85a1_diffuse_04" SkinRefs(2)="NicePackT.L85A2.susat_diffuse_01" HudImageRef="NicePackT.L85A2.L85A2_Unselected" SelectedHudImageRef="NicePackT.L85A2.L85A2_Selected" PlayerIronSightFOV=40.000000 ZoomedDisplayFOV=65.000000 FireModeClass(0)=class'NiceL85A2Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=1.500000 BringUpTime=0.600000 SelectSound=Sound'KF_9MMSnd.9mm_Select' AIRating=0.250000 CurrentRating=0.250000 bShowChargingBar=True Description="This L85A2 is fine-tuned for sharpshooter's use: relatively low damage is compensated by sharpshooter's own abilities, while low recoil and simple reload allow for non-stop head-popping." DisplayFOV=70.000000 Priority=100 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 PickupClass=class'NiceL85A2Pickup' PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000) BobDamping=6.000000 AttachmentClass=class'NiceL85A2Attachment' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="L85A2" }