class NiceM41AAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceM41APickup' AmmoPickupAmount=66 MaxAmmo=300 InitialAmount=75 PickupClass=class'NiceM41AAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M41A 10 mm caseless ammunition" }