class NiceDual9mmAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { WeaponPickupClass=class'NiceDual9mmPickup' AmmoPickupAmount=15 MaxAmmo=240 InitialAmount=60 PickupClass=class'NiceDual9mmAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="Dual 9mm bullets" }