class NiceMP7MPickup extends NiceWeaponPickup; defaultproperties { bBackupWeapon=True Weight=3.000000 cost=200 AmmoCost=10 BuyClipSize=40 PowerValue=22 SpeedValue=95 RangeValue=45 Description="Prototype sub machine gun. Modified to fire healing darts." ItemName="MP7M Medic Gun" ItemShortName="MP7M" AmmoItemName="4.6x30mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' EquipmentCategoryID=3 CorrespondingPerkIndex=3 InventoryType=class'NiceMP7MMedicGun' PickupMessage="You got the MP7M Medic Gun" PickupSound=Sound'KF_MP7Snd.MP7_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 }