class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup; defaultproperties { InventoryType=class'SkinGoldenDualDeagle' StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd' }