class SkinGoldenKriss extends ScrnKrissMMedicGun; #exec obj load file="NicePackT.utx" defaultproperties { SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb" PickupClass=class'SkinGoldenKrissPickup' AttachmentClass=class'SkinGoldenKrissAttachment' }