class NiceSealSquealAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P' MovementAnims(0)="JogF_IJC_SealSqueal" MovementAnims(1)="JogB_IJC_SealSqueal" MovementAnims(2)="JogL_IJC_SealSqueal" MovementAnims(3)="JogR_IJC_SealSqueal" TurnLeftAnim="TurnL_IJC_SealSqueal" TurnRightAnim="TurnR_IJC_SealSqueal" CrouchAnims(0)="CHWalkF_IJC_SealSqueal" CrouchAnims(1)="CHWalkB_IJC_SealSqueal" CrouchAnims(2)="CHWalkL_IJC_SealSqueal" CrouchAnims(3)="CHWalkR_IJC_SealSqueal" WalkAnims(0)="WalkF_IJC_SealSqueal" WalkAnims(1)="WalkB_IJC_SealSqueal" WalkAnims(2)="WalkL_IJC_SealSqueal" WalkAnims(3)="WalkR_IJC_SealSqueal" CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal" CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal" IdleCrouchAnim="CHIdle_IJC_SealSqueal" IdleWeaponAnim="Idle_IJC_SealSqueal" IdleRestAnim="Idle_IJC_SealSqueal" IdleChatAnim="Idle_IJC_SealSqueal" IdleHeavyAnim="Idle_IJC_SealSqueal" IdleRifleAnim="Idle_IJC_SealSqueal" FireAnims(0)="Fire_IJC_SealSqueal" FireAnims(1)="Fire_IJC_SealSqueal" FireAnims(2)="Fire_IJC_SealSqueal" FireAnims(3)="Fire_IJC_SealSqueal" FireAltAnims(0)="Fire_IJC_SealSqueal" FireAltAnims(1)="Fire_IJC_SealSqueal" FireAltAnims(2)="Fire_IJC_SealSqueal" FireAltAnims(3)="Fire_IJC_SealSqueal" FireCrouchAnims(0)="CHFire_IJC_SealSqueal" FireCrouchAnims(1)="CHFire_IJC_SealSqueal" FireCrouchAnims(2)="CHFire_IJC_SealSqueal" FireCrouchAnims(3)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal" HitAnims(0)="HitF_IJC_SealSqueal" HitAnims(1)="HitB_IJC_SealSqueal" HitAnims(2)="HitL_IJC_SealSqueal" HitAnims(3)="HitR_IJC_SealSqueal" PostFireBlendStandAnim="Blend_IJC_SealSqueal" PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal" MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd" }