class SkinCowboyMagnum extends NiceMagnumPistol; #exec obj load file="NicePackT.utx" defaultproperties { SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb" PickupClass=class'SkinCowboyMagnumPickup' AttachmentClass=class'SkinCowboyMagnumAttachment' }