class NiceKatanaAttachment extends NiceMeleeAttachment; defaultproperties { MovementAnims(0)="JogF_Katana" MovementAnims(1)="JogB_Katana" MovementAnims(2)="JogL_Katana" MovementAnims(3)="JogR_Katana" TurnLeftAnim="TurnL_Katana" TurnRightAnim="TurnR_Katana" CrouchAnims(0)="CHWalkF_Katana" CrouchAnims(1)="CHWalkB_Katana" CrouchAnims(2)="CHWalkL_Katana" CrouchAnims(3)="CHWalkR_Katana" CrouchTurnRightAnim="CH_TurnR_Katana" CrouchTurnLeftAnim="CH_TurnL_Katana" IdleCrouchAnim="CHIdle_Katana" IdleWeaponAnim="Idle_Katana" IdleRestAnim="Idle_Katana" IdleChatAnim="Idle_Katana" IdleHeavyAnim="Idle_Katana" IdleRifleAnim="Idle_Katana" FireAnims(0)="FastAttack1_Katana" FireAnims(1)="FastAttack2_Katana" FireAnims(2)="FastAttack3_Katana" FireAnims(3)="FastAttack4_Katana" FireAltAnims(0)="HardAttack1_Katana" FireAltAnims(1)="HardAttack1_Katana" FireAltAnims(2)="HardAttack1_Katana" FireAltAnims(3)="HardAttack1_Katana" FireCrouchAnims(0)="CHFastAttack1_Katana" FireCrouchAnims(1)="CHFastAttack2_Katana" FireCrouchAnims(2)="CHFastAttack3_Katana" FireCrouchAnims(3)="CHFastAttack4_Katana" FireCrouchAltAnims(0)="CHHardAttack1_Katana" FireCrouchAltAnims(1)="CHHardAttack1_Katana" FireCrouchAltAnims(2)="CHHardAttack1_Katana" FireCrouchAltAnims(3)="CHHardAttack1_Katana" HitAnims(0)="HitF_Katana" HitAnims(1)="HitB_Katana" HitAnims(2)="HitL_Katana" HitAnims(3)="HitR_Katana" PostFireBlendStandAnim="Blend_Katana" PostFireBlendCrouchAnim="CHBlend_Katana" MeshRef="KF_Weapons3rd_Trip.Katana_3rd" }