// ScrN copy class NiceCryoNadeCloud extends Emitter; var bool bFlashed; simulated function PostBeginPlay(){ super.PostBeginPlay(); NadeLight(); } simulated function NadeLight(){ if(instigator == none) return; if(Level.bDropDetail) return; if( (Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(instigator.controller) != none)){ bDynamicLight = true; SetTimer(0.25, false); } else Timer(); } simulated function Timer(){ bDynamicLight = false; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(0)=(Color=(B=255,G=235,R=215,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=245,G=225,R=205,A=255)) FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=5.000000 SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=40.000000,Max=40.000000),Z=(Min=40.000000,Max=40.000000)) InitialParticlesPerSecond=5000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=3.000000,Max=3.000000) StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) End Object Emitters(0)=SpriteEmitter'NicePack.NiceCryoNadeCloud.SpriteEmitter0' AutoDestroy=True bNoDelete=False RemoteRole=ROLE_SimulatedProxy bNotOnDedServer=False }