// Zombie Monster for KF Invasion gametype class NiceZombieSickBase extends NiceMonster; var name WalkAnim, RunAnim; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax var BileJet BloatJet; var bool bPlayBileSplash; var bool bMovingPukeAttack; var float RunAttackTimeout; var() float AttackChargeRate; //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { AttackChargeRate=2.500000 StunThreshold=4.000000 fuelRatio=0.250000 bWeakHead=True clientHeadshotScale=1.500000 MeleeAnims(0)="Strike" MeleeAnims(1)="Strike" MeleeAnims(2)="Strike" MoanVoice=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Talk' BleedOutDuration=6.000000 ZombieFlag=3 MeleeDamage=14 damageForce=70000 bFatAss=True KFRagdollName="Clot_Trip" MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Jump' PuntAnim="BloatPunt" Intelligence=BRAINS_Stupid bCanDistanceAttackDoors=True bUseExtendedCollision=True ColOffset=(Z=55.000000) ColRadius=29.000000 ColHeight=18.000000 SeveredArmAttachScale=1.400000 SeveredLegAttachScale=1.400000 SeveredHeadAttachScale=1.400000 PlayerCountHealthScale=0.250000 HeadlessWalkAnims(0)="WalkF" HeadlessWalkAnims(1)="WalkB" HeadlessWalkAnims(2)="WalkL" HeadlessWalkAnims(3)="WalkR" BurningWalkFAnims(0)="WalkF" BurningWalkFAnims(1)="WalkF" BurningWalkFAnims(2)="WalkF" BurningWalkAnims(0)="WalkB" BurningWalkAnims(1)="WalkL" BurningWalkAnims(2)="WalkR" PoundRageBumpDamScale=0.010000 OnlineHeadshotOffset=(X=22.000000,Y=5.000000,Z=58.000000) HeadHealth=50.000000 MotionDetectorThreat=3.000000 HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.GoreFast.Gorefast_Challenge' AmmunitionClass=Class'KFMod.BZombieAmmo' ScoringValue=75 IdleHeavyAnim="Idle" IdleRifleAnim="Idle" RagdollLifeSpan=20.000000 RagDeathVel=150.000000 RagShootStrength=300.000000 RagSpinScale=12.500000 RagDeathUpKick=50.000000 MeleeRange=30.000000 GroundSpeed=175.000000 WaterSpeed=150.000000 HealthMax=925.000000 Health=925 HeadHeight=2.200000 HeadScale=1.610000 AmbientSoundScaling=8.000000 MenuName="Sick" MovementAnims(0)="WalkF" MovementAnims(1)="WalkB" MovementAnims(2)="WalkL" MovementAnims(3)="WalkR" WalkAnims(1)="WalkB" WalkAnims(2)="WalkL" WalkAnims(3)="WalkR" IdleCrouchAnim="Idle" IdleWeaponAnim="Idle" IdleRestAnim="Idle" AmbientSound=Sound'KF_BaseGorefast.Gorefast_Idle' Mesh=SkeletalMesh'NicePackA.MonsterSick.Sick' DrawScale=1.100000 PrePivot=(Z=5.000000) Skins(0)=Combiner'NicePackT.MonsterSick.Sick_cmb' SoundVolume=200 Mass=400.000000 RotationRate=(Yaw=45000,Roll=0) }