class NiceSCARMK17Fire extends NiceFire; defaultproperties { zedTimeFireSpeedUp=1.500000 ProjectileSpeed=43500.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=280 maxHorizontalRecoilAngle=140 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="KF_SCARSnd.SCAR_Fire" StereoFireSoundRef="KF_SCARSnd.SCAR_FireST" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=class'NiceDamTypeSCARMK17AssaultRifle' DamageMin=74 DamageMax=74 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.096000 AmmoClass=class'NiceSCARMK17Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 }