class NiceChainGun extends ChainGun; // Don't use alt fire to toggle simulated function AltFire(float F){} // Don't switch fire mode exec function SwitchModes(){} defaultproperties { MagCapacity=160 Weight=12.000000 FireModeClass(0)=Class'NicePack.NiceChainGunFire' FireModeClass(1)=Class'NicePack.NiceChainGunAltFire' PickupClass=Class'NicePack.NiceChainGunPickup' ItemName="Patriarch's Chaingun" }