class NiceMKb42Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceMKb42Pickup' AmmoPickupAmount=30 MaxAmmo=270 InitialAmount=60 PickupClass=class'NiceMKb42AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MKb42 bullets" }