class NiceLAWAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'KFMod.KFLawMuzzFlash' MovementAnims(0)="JogF_LAW" MovementAnims(1)="JogB_LAW" MovementAnims(2)="JogL_LAW" MovementAnims(3)="JogR_LAW" TurnLeftAnim="TurnL_LAW" TurnRightAnim="TurnR_LAW" CrouchAnims(0)="CHwalkF_LAW" CrouchAnims(1)="CHwalkB_LAW" CrouchAnims(2)="CHwalkL_LAW" CrouchAnims(3)="CHwalkR_LAW" WalkAnims(0)="WalkF_LAW" WalkAnims(1)="WalkB_LAW" WalkAnims(2)="WalkL_LAW" WalkAnims(3)="WalkR_LAW" CrouchTurnRightAnim="CH_TurnR_LAW" CrouchTurnLeftAnim="CH_TurnL_LAW" IdleCrouchAnim="CHIdle_LAW" IdleWeaponAnim="Idle_LAW" IdleRestAnim="Idle_LAW" IdleChatAnim="Idle_LAW" IdleHeavyAnim="Idle_LAW" IdleRifleAnim="Idle_LAW" FireAnims(0)="Fire_LAW" FireAnims(1)="Fire_LAW" FireAnims(2)="Fire_LAW" FireAnims(3)="Fire_LAW" FireAltAnims(0)="Fire_LAW" FireAltAnims(1)="Fire_LAW" FireAltAnims(2)="Fire_LAW" FireAltAnims(3)="Fire_LAW" FireCrouchAnims(0)="CHFire_LAW" FireCrouchAnims(1)="CHFire_LAW" FireCrouchAnims(2)="CHFire_LAW" FireCrouchAnims(3)="CHFire_LAW" FireCrouchAltAnims(0)="CHFire_LAW" FireCrouchAltAnims(1)="CHFire_LAW" FireCrouchAltAnims(2)="CHFire_LAW" FireCrouchAltAnims(3)="CHFire_LAW" HitAnims(0)="HitF_LAW" HitAnims(1)="HitB_LAW" HitAnims(2)="HitL_LAW" HitAnims(3)="HitR_LAW" PostFireBlendStandAnim="Blend_LAW" PostFireBlendCrouchAnim="CHBlend_LAW" MeshRef="KF_Weapons3rd_Trip.LAW_3rd" bHeavy=True }