class NiceM32Attachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL' MovementAnims(0)="JogF_M32_MGL" MovementAnims(1)="JogB_M32_MGL" MovementAnims(2)="JogL_M32_MGL" MovementAnims(3)="JogR_M32_MGL" TurnLeftAnim="TurnL_M32_MGL" TurnRightAnim="TurnR_M32_MGL" CrouchAnims(0)="CHWalkF_M32_MGL" CrouchAnims(1)="CHWalkB_M32_MGL" CrouchAnims(2)="CHWalkL_M32_MGL" CrouchAnims(3)="CHWalkR_M32_MGL" WalkAnims(0)="WalkF_M32_MGL" WalkAnims(1)="WalkB_M32_MGL" WalkAnims(2)="WalkL_M32_MGL" WalkAnims(3)="WalkR_M32_MGL" CrouchTurnRightAnim="CH_TurnR_M32_MGL" CrouchTurnLeftAnim="CH_TurnL_M32_MGL" IdleCrouchAnim="CHIdle_M32_MGL" IdleWeaponAnim="Idle_M32_MGL" IdleRestAnim="Idle_M32_MGL" IdleChatAnim="Idle_M32_MGL" IdleHeavyAnim="Idle_M32_MGL" IdleRifleAnim="Idle_M32_MGL" FireAnims(0)="Fire_M32_MGL" FireAnims(1)="Fire_M32_MGL" FireAnims(2)="Fire_M32_MGL" FireAnims(3)="Fire_M32_MGL" FireAltAnims(0)="Fire_M32_MGL" FireAltAnims(1)="Fire_M32_MGL" FireAltAnims(2)="Fire_M32_MGL" FireAltAnims(3)="Fire_M32_MGL" FireCrouchAnims(0)="CHFire_M32_MGL" FireCrouchAnims(1)="CHFire_M32_MGL" FireCrouchAnims(2)="CHFire_M32_MGL" FireCrouchAnims(3)="CHFire_M32_MGL" FireCrouchAltAnims(0)="CHFire_M32_MGL" FireCrouchAltAnims(1)="CHFire_M32_MGL" FireCrouchAltAnims(2)="CHFire_M32_MGL" FireCrouchAltAnims(3)="CHFire_M32_MGL" HitAnims(0)="HitF_M32_MGL" HitAnims(1)="HitB_M32_MGL" HitAnims(2)="HitL_M32_MGL" HitAnims(3)="HitR_M32_MGL" PostFireBlendStandAnim="Blend_M32_MGL" PostFireBlendCrouchAnim="CHBlend_M32_MGL" MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd" }