class NiceM32Fire extends NiceFire; defaultproperties { ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 bulletClass=class'NiceBallisticNade' ExplosionDamageType=class'NiceDamTypeM32Explosion' ExplosionDamage=360 ExplosionRadius=400.000000 explosionExponent=1.000000 ExplosionMomentum=75000.000000 explodeOnPawnHit=True explodeOnWallHit=True projAffectedByScream=True FireAimedAnim="Iron_Fire" maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=50 FireSoundRef="KF_M32Snd.M32_Fire" StereoFireSoundRef="KF_M32Snd.M32_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" DamageType=class'NiceDamTypeM32Blunt' DamageMax=175 bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=0.330000 AmmoClass=class'NiceM32Ammo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) BotRefireRate=1.800000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL' aimerror=42.000000 }