class NiceM249Fire extends NiceHeavyFire; defaultproperties { ProjectileSpeed=48250.000000 FireAimedAnim="Fire" RecoilRate=0.040000 maxVerticalRecoilAngle=115 maxHorizontalRecoilAngle=0 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.M249.m249_shoot_mono" StereoFireSoundRef="HMG_S.M249.m249_shoot_stereo" NoAmmoSoundRef="HMG_S.M249.m249_empty" DamageType=class'NiceDamTypeM249SAW' DamageMin=125 DamageMax=125 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.400000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.084 AmmoClass=class'NiceM249Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000 }