class NiceHFRAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=75 MaxAmmo=300 InitialAmount=75 PickupClass=class'NiceHFRAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Fire balloon" }