class NiceMAC10Fire extends NiceHighROFFire; defaultproperties { FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M" FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S" AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop" ProjectileSpeed=18300.000000 RecoilRate=0.050000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=100 RecoilVelocityScale=1.500000 ShellEjectClass=Class'ROEffects.KFShellEjectMac' ShellEjectBoneName="Mac11_Ejector" bRandomPitchFireSound=False FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire" StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=class'NiceDamTypeMAC10Z' DamageMin=36 DamageMax=36 Momentum=6500.000000 FireRate=0.052000 AmmoClass=class'NiceMAC10Ammo' ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000) ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=4.500000,Y=2.800000,Z=5.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=35.000000 }