class NiceThompsonIncFire extends ScrnThompsonIncFire; // Overwritten to not switch damage types for the firebug function DoTrace(Vector Start, Rotator Dir) { local Vector X,Y,Z, End, HitLocation, HitNormal, ArcEnd; local Actor Other; local KFWeaponAttachment WeapAttach; local array HitPoints; local KFPawn HitPawn; MaxRange(); Weapon.GetViewAxes(X, Y, Z); if ( Weapon.WeaponCentered() ) { ArcEnd = (Instigator.Location + Weapon.EffectOffset.X * X + 1.5 * Weapon.EffectOffset.Z * Z); } else { ArcEnd = (Instigator.Location + Instigator.CalcDrawOffset(Weapon) + Weapon.EffectOffset.X * X + Weapon.Hand * Weapon.EffectOffset.Y * Y + Weapon.EffectOffset.Z * Z); } X = Vector(Dir); End = Start + TraceRange * X; Other = Instigator.HitPointTrace(HitLocation, HitNormal, End, HitPoints, Start,, 1); if ( Other != none && Other != Instigator && Other.Base != Instigator ) { WeapAttach = KFWeaponAttachment(Weapon.ThirdPersonActor); if ( !Other.bWorldGeometry ) { // Update hit effect except for pawns if ( !Other.IsA('Pawn') && !Other.IsA('HitScanBlockingVolume') && !Other.IsA('ExtendedZCollision') ) { if( WeapAttach!=none ) { WeapAttach.UpdateHit(Other, HitLocation, HitNormal); } } HitPawn = KFPawn(Other); if ( HitPawn != none ) { if ( !HitPawn.bDeleteMe ) { HitPawn.ProcessLocationalDamage(DamageMax, Instigator, HitLocation, Momentum * X, DamageType, HitPoints); } } else Other.TakeDamage(DamageMax, Instigator, HitLocation, Momentum * X, DamageType); } else { HitLocation = HitLocation + 2.0 * HitNormal; if ( WeapAttach != none ) { WeapAttach.UpdateHit(Other,HitLocation,HitNormal); } } } else { HitLocation = End; HitNormal = Normal(Start - End); } } defaultproperties { DamageType=class'NiceDamTypeThompsonInc' AmmoClass=class'NiceThompsonIncAmmo' }