class NiceAxePickup extends NiceWeaponPickup; defaultproperties { Weight=5.000000 cost=250 PowerValue=56 SpeedValue=32 RangeValue=-20 Description="A sturdy fireman's axe." ItemName="Axe" ItemShortName="Axe" CorrespondingPerkIndex=4 VariantClasses(0)=Class'KFMod.GoldenKatanaPickup' InventoryType=class'NiceAxe' PickupMessage="You got the Fire Axe." PickupSound=Sound'KF_AxeSnd.Axe_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup' CollisionRadius=27.000000 CollisionHeight=5.000000 }