class NiceClaymoreFire extends NiceMeleeFire; defaultproperties { weaponRange=110.000000 damageDelay=0.570000 FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" FireAnims(4)="Fire5" FireAnims(5)="Fire6" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh" WideDamageMinHitAngle=0.833333 DamageType=class'NiceDamTypeClaymore' DamageMax=210 bWaitForRelease=True FireAnimRate=1.105263 FireRate=0.950000 BotRefireRate=1.000000 }