class NiceKnifeAttachment extends NiceMeleeAttachment; defaultproperties { MovementAnims(0)="JogF_Knife" MovementAnims(1)="JogB_Knife" MovementAnims(2)="JogL_Knife" MovementAnims(3)="JogR_Knife" TurnLeftAnim="TurnL_Knife" TurnRightAnim="TurnR_Knife" CrouchAnims(0)="CHwalkF_Knife" CrouchAnims(1)="CHwalkB_Knife" CrouchAnims(2)="CHwalkL_Knife" CrouchAnims(3)="CHwalkR_Knife" CrouchTurnRightAnim="CH_TurnR_Knife" CrouchTurnLeftAnim="CH_TurnL_Knife" IdleCrouchAnim="CHIdle_Knife" IdleWeaponAnim="Idle_Knife" IdleRestAnim="Idle_Knife" IdleChatAnim="Idle_Knife" IdleHeavyAnim="Idle_Knife" IdleRifleAnim="Idle_Knife" FireAnims(0)="Attack2_Knife" FireAnims(1)="Attack2_Knife" FireAnims(2)="Attack2_Knife" FireAnims(3)="Attack2_Knife" FireAltAnims(0)="Attack1_Knife" FireAltAnims(1)="Attack1_Knife" FireAltAnims(2)="Attack1_Knife" FireAltAnims(3)="Attack1_Knife" FireCrouchAnims(0)="CHAttack2_Knife" FireCrouchAnims(1)="CHAttack2_Knife" FireCrouchAnims(2)="CHAttack2_Knife" FireCrouchAnims(3)="CHAttack2_Knife" FireCrouchAltAnims(0)="CHAttack1_Knife" FireCrouchAltAnims(1)="CHAttack1_Knife" FireCrouchAltAnims(2)="CHAttack1_Knife" FireCrouchAltAnims(3)="CHAttack1_Knife" HitAnims(0)="HitF_Knife" HitAnims(1)="HitB_Knife" HitAnims(2)="HitL_Knife" HitAnims(3)="HitR_Knife" PostFireBlendStandAnim="Blend_Knife" PostFireBlendCrouchAnim="CHBlend_Knife" Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd' }