class NiceMacheteAttachment extends NiceMeleeAttachment; defaultproperties { MovementAnims(0)="JogF_Pipe" MovementAnims(1)="JogB_Pipe" MovementAnims(2)="JogL_Pipe" MovementAnims(3)="JogR_Pipe" TurnLeftAnim="TurnL_Pipe" TurnRightAnim="TurnR_Pipe" CrouchAnims(0)="CHwalkF_Pipe" CrouchAnims(1)="CHwalkB_Pipe" CrouchAnims(2)="CHwalkL_Pipe" CrouchAnims(3)="CHwalkR_Pipe" CrouchTurnRightAnim="CH_TurnR_Pipe" CrouchTurnLeftAnim="CH_TurnL_Pipe" IdleCrouchAnim="CHIdle_Pipe" IdleWeaponAnim="Idle_Pipe" IdleRestAnim="Idle_Pipe" IdleChatAnim="Idle_Pipe" IdleHeavyAnim="Idle_Pipe" IdleRifleAnim="Idle_Pipe" FireAnims(0)="Attack1_Pipe" FireAnims(1)="Attack2_Pipe" FireAnims(2)="Attack3_Pipe" FireAnims(3)="Attack4_Pipe" FireAltAnims(0)="Attack1_Pipe" FireAltAnims(1)="Attack2_Pipe" FireAltAnims(2)="Attack3_Pipe" FireAltAnims(3)="Attack4_Pipe" FireCrouchAnims(0)="CHAttack1_Pipe" FireCrouchAnims(1)="CHAttack2_Pipe" FireCrouchAnims(2)="CHAttack3_Pipe" FireCrouchAnims(3)="CHAttack3_Pipe" FireCrouchAltAnims(0)="CHAttack1_Pipe" FireCrouchAltAnims(1)="CHAttack2_Pipe" FireCrouchAltAnims(2)="CHAttack2_Pipe" FireCrouchAltAnims(3)="CHAttack3_Pipe" HitAnims(0)="HitF_Pipe" HitAnims(1)="HitB_Pipe" HitAnims(2)="HitL_Pipe" HitAnims(3)="HitR_Pipe" PostFireBlendStandAnim="Blend_Pipe" PostFireBlendCrouchAnim="CHBlend_Pipe" MeshRef="KF_Weapons3rd_Trip.machete_3rd" }