class NiceAA12AutoShotgun extends NiceWeapon; // Use alt fire to switch fire modes simulated function AltFire(float F){ DoToggle(); } exec function SwitchModes(){ DoToggle(); } defaultproperties { reloadPreEndFrame=0.473000 reloadEndFrame=0.828000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.591000 reloadChargeStartFrame=-1.000000 MagCapacity=20 Weight=6.000000 ReloadRate=3.133000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AA12" bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_AA12' bIsTier3Weapon=True MeshRef="KF_Weapons2_Trip.AA12_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.AA12_cmb" SelectSoundRef="KF_AA12Snd.AA12_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.AA12_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12" PlayerIronSightFOV=80.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=class'NiceAA12Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="An advanced fully automatic shotgun." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=200 InventoryGroup=4 GroupOffset=10 PickupClass=class'NiceAA12Pickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000) BobDamping=6.000000 AttachmentClass=class'NiceAA12Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="AA12 Shotgun" TransientSoundVolume=1.250000 }